- Event type
- patch note
- Published
- 16 November 2024 - 02:20:49 UTC
- Source
- steam_community_announcements
A slew of improvements, bug fixes and additions. Menus - Returning to menus from a completed mission will now place you in Mission Select. - Options Menu no longer triggered during cutscene with . - Cursor now confined to game window, allowing for better edge-panning in windowed mode. - Many tooltip copy iterated on, spelling errors addressed. Art Updates - Spires, Obelisks and all Ruin types received visual updates. Missions - Removed 'Ready' button step. Mission begins when you command a gatherer to harvest. - Added Endless mode. Can be triggered after achieving Victory. Endless Mode displays tracks and displays high scores. How long can you last? - Increased Unit Health scaling. Let's see how challenging it is. - Adding stones throughout all of the missions, should create some more texture to maze building. - Redesigned Mission 4, finding the previous Obelisk and Spawner positions wer...