- Steam App
- Parting Shadows (4545380)
- Event type
- patch note
- Published
- 2 May 2026 - 03:16:39 UTC
- Source
- steam_community_announcements
New: Item & Gold System Defeated enemies now drop items or gold after battle using an escalating pity timer Beasts and monsters drop consumable items; humanoids and bandits drop gold Items can be used during battle as a turn action (no MP cost, consumes the item) Inventory holds up to 5 items, forcing tactical rotation decisions Gold accumulates and is spent at town stop shops Loot overlay shows drops after each victory with discard UI when inventory is full Inventory and gold persist across save/load New: Town Stop Shops 11 town stops across all 3 stories now have shops New rest stop added: S2_CoastalCamp (Story 2, post-Act III) New: Enemy Item AI Enemies can carry and use items in battle Enemy AI updated to account for item usage New: Multiplayer Mirrors Non-active players now see a disabled read-only view of shops, upgrades, and class selection instead of a generic waiting screen Focu...