Transports • Patchnotes (1.1) ➥ — Transports Steam update #338055

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30900350%2Fd6ab6e7418109608ec77421b4f3d1e07261709ff.png - Update 1.1 - Changes: - GUI...

Steam App
Transports (659920)
Event type
patch note
Published
9 December 2018 - 09:13:44 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30900350%2Fd6ab6e7418109608ec77421b4f3d1e07261709ff.png - Update 1.1 - Changes: - GUI changes - train collisions - fixed: trains shouldn't leave the depot randomly anymore and crash into other trains - support for biomes. I've implemented a desert biome to the standard theme. - the ai will react to sabotage and other actions from the player - a new manager for vehicle maintenance - vehicles will need to be maintained - ships will choose a more random path now (that should decrease the stacking) - filter options - managers will check the vehicles more frequently - fixed: vehicles in the depot will now start their schedule correctly when changing the schedule order - You will be able to hire staff for your vehicles. The staff can give passive improvements such as reduces breakdown times. (you need to start a new game) - impro...

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