Week 3 Patch Notes — Combo Babies Steam update #346830

9/28/21 (1.02a) Changes +Harold 6d (grab) is now armored. In an already armor filled deck of neutral options, this makes sense to add as a mixup...

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Combo Babies (1739200)
Event type
patch note
Published
28 September 2021 - 17:17:10 UTC
Source
steam_community_announcements
9/28/21 (1.02a) Changes +Harold 6d (grab) is now armored. In an already armor filled deck of neutral options, this makes sense to add as a mixup considering that harold's normal grab was unpopular anyway due to being techable +Harold 2c does 24 instead of 18. The command grab damage nerf plays out how I wanted, so this gives harold a splash of damage on one of his loop pieces that doesn't pop up as frequently as the command grab but also emphasizes the impact of the clap (more damage means more hit stop) +Rex parry no longer gets hit by moves with active frames +Aesthir's 6a now has a little more startup, a little more end lag, 6 more damage, and slight hitbox changes. It still isn't whiff punishable. this is kind of a rework of the move in order to make it more fun to fight against without really taking that much power away from it (due to the increase in damage making up for the decrea...

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