Level Art Overhaul, Atomizer Rework, New Boss, Bug Fixes and More — Darkest Depths Steam update #349651

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34685420%2F2ffa0a153b2005816f9f9122eeca1406740f054c.png This update marks the first...

Steam App
Darkest Depths (1041130)
Event type
patch note
Published
24 June 2019 - 14:25:19 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34685420%2F2ffa0a153b2005816f9f9122eeca1406740f054c.png This update marks the first major pass for the game's art since release. When I was prototyping I built all of the levels appearance first but that meant that one room took me upwards of a week. I decided to use a more agile approach in the release version and then go back and touch up once I had enough content. I'm really happy with how it's coming together but it's not there yet. I made some new models just for the outer portions of the rooms. I spent a lot of time trying to figure out how to add more detail without messing up the flow of the movement. This is the first of many detail passes for every room. I made a point to touch every room at least a little bit while some rooms got major overhauls. I spent a lot of time putting together new textures so that I can d...

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