0.3.4 - FINAL STRETCH OF MONKEY QOL FEATURES — Escape From Mandrillia: Local Asymmetric VR+PC Steam update #355834

Hello there and happy new year! Starting up with another round of Mandrillian tweaks (I promise this is the last "big" one for Mandrillian mechanics)...

Steam App
Escape From Mandrillia: Local Asymmetric VR+PC (1936360)
Event type
patch note
Published
8 January 2025 - 14:00:25 UTC
Source
steam_community_announcements
Hello there and happy new year! Starting up with another round of Mandrillian tweaks (I promise this is the last "big" one for Mandrillian mechanics) During all these years of development, I managed to balance the game around the idea of "close call situations" (say, getting a killshot on the Mandrillian right as it was about to connect a hit). While this is pretty exciting for the VR player, turns out "getting shot in the face repeatedly" was not as engaging for PC players, especially newcomers going against a more experienced friend. The problem with tweaking this is that just making the Mandrillians have more health would turn these situations into the VR player getting outright killed, so I had to find something that could keep things tense for both sides without turning it into a slugfest of the Robot and the Mandrillians trading blows. After some iteration (and there's probably som...

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