0.0.26 - TURRET CAGES AND SECURITY ROOM CLEANUP — Escape From Mandrillia: Local Asymmetric VR+PC Steam update #355857

Hello there! Continuing with the scenery final pass, I finally gave the Security Room proper models. The Security Room mechanics have always been quite...

Steam App
Escape From Mandrillia: Local Asymmetric VR+PC (1936360)
Event type
patch note
Published
15 July 2024 - 15:28:28 UTC
Source
steam_community_announcements
Hello there! Continuing with the scenery final pass, I finally gave the Security Room proper models. The Security Room mechanics have always been quite confusing and convoluted. Nobody really used them (not even myself), so I'm streamlining some stuff here. TURRET SPAWNING Until now, a lone Sentry Turret randomly spawned somewhere on the map. You could link your Multitool to the Security Room console to see it on your radar (nobody ever did that really). Now, all over the map are these "Turret Cages". There's a guaranteed Sentry that will always spawn in one at the Security Room, and another one will spawn in another, random one. While old turrets had some big damage resistance until they were first picked up, new turrets will be 100% invincible until their cage is open. This prevents Mandrillian players from finding them early and either destroying them/farming them for points. To balan...

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