- Event type
- patch note
- Published
- 19 February 2023 - 09:32:48 UTC
- Source
- steam_community_announcements
Hello there! This last month has been a rollercoaster (annoying driver issues and Unity being as epic as always). Good news is this debacle has made me go for a new lightmapper solution that seems to work very nicely! THE LIGHTMAPPER PROBLEM Until now I've been using Unity's default GPU lightmapper to bake the game's lights. It's a pretty acceptable and fast solution, and while it had its quirks (you might have noticed some lighting artifacts here and there in the game) I was happy with it. Sadly, because of some driver shenanigans I am unable to use it any longer, so I had to find an alternative. The CPU lightmapper works but it takes too long (and the next phase in Mandrillia requires a lot of fast iterations), so I have decided to make the switch to Bakery. Some of you might be familiar with it, as it's a pretty popular lightmapping solution. I had my doubts, but after fiddling with i...