NEW LIGHTMAPPER (AND SOME OTHER STUFF) — Escape From Mandrillia: Local Asymmetric VR+PC Steam update #355906

Hello there! This last month has been a rollercoaster (annoying driver issues and Unity being as epic as always). Good news is this debacle has made me...

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Escape From Mandrillia: Local Asymmetric VR+PC (1936360)
Event type
patch note
Published
19 February 2023 - 09:32:48 UTC
Source
steam_community_announcements
Hello there! This last month has been a rollercoaster (annoying driver issues and Unity being as epic as always). Good news is this debacle has made me go for a new lightmapper solution that seems to work very nicely! THE LIGHTMAPPER PROBLEM Until now I've been using Unity's default GPU lightmapper to bake the game's lights. It's a pretty acceptable and fast solution, and while it had its quirks (you might have noticed some lighting artifacts here and there in the game) I was happy with it. Sadly, because of some driver shenanigans I am unable to use it any longer, so I had to find an alternative. The CPU lightmapper works but it takes too long (and the next phase in Mandrillia requires a lot of fast iterations), so I have decided to make the switch to Bakery. Some of you might be familiar with it, as it's a pretty popular lightmapping solution. I had my doubts, but after fiddling with i...

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