Dragon Ball FighterZ - System Adjustments 1.14 Patch Notes — DRAGON BALL FighterZ Steam update #356712

DRAGON BALL FighterZ receives today a a new adjustment patch on Xbox One, PlayStation®4, Nintendo Switch and PC via STEAM...

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DRAGON BALL FighterZ (678950)
Event type
patch note
Published
30 January 2019 - 11:43:31 UTC
Source
steam_community_announcements
DRAGON BALL FighterZ receives today a a new adjustment patch on Xbox One, PlayStation®4, Nintendo Switch and PC via STEAM. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31001248%2F4fdfbc7d96e5bee81e8def81ba02c2a37e7de527.jpg The list of adjustments applied to the game is listed below (English only): HEALTH RECOVERY UPON TAKING DAMAGE: - Reduce the amount of recoverable health when damaged. (Excluding invincible moves) KI GAUGE: - Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks. - For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced. MID-AIR SMASH ATTACK: - When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position ...

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