- Event type
- patch note
- Published
- 29 October 2014 - 15:05:54 UTC
- Source
- steam_community_announcements
HIGHLIGHTS Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor. XP scaling is now exponential. GAMEPLAY Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor. Likewise, undiscovered enemies will no longer scale up when they are below the player's current level. Preparations made for upcoming new content. MUSIC Added the final mix of Light6. ENEMIES Added Modifier: Illusionist Greatly increased Elite, Champion, and Hellish enemies Health. XP from defeating Elite, Champion, and Hellish enemies increased to co-inside with new balancing. Enemies now have increased Hit Rate at greater levels. STATS XP scaling is now exponential. Hit Rating and Defence Rating now suffer Diminishing Retur...