- Event type
- patch note
- Published
- 19 July 2021 - 18:30:11 UTC
- Source
- steam_community_announcements
Patch 3 is based entirely on things we learned through early access feedback. It fixes some significant bugs, and includes usability improvements and balancing tweaks. Changes in patch 3: Fixed a bug where every time Tiny activated emergency teleport, bonuses to maximum population from infrastructure upgrades would get re-added over and over again. This would reset after leaving the map or reloading a save, which would cause a drop in maximum population and people starting to die. Fixed a bug when you had multiple resource drop-offs that accepted different resources, then sometimes the pathfinding for some of the carts would not re-calculate when you build or demolish buildings, causing them to get stuck and after a while really hurt performance when hundreds of carts would get stuck at the same spot. Tweaked map generation so there is a little more building space around the city and cle...