- Steam App
- Grabbus (3516160)
- Event type
- patch note
- Published
- 3 April 2025 - 19:29:24 UTC
- Source
- steam_community_announcements
Today's patch focuses on some of the smaller, quicker fixes that could be addressed. We are interested in seeing how this affects the feeling of balance! That sweet spot will take some adjustment to find, but hopefully, these changes can get us closer. -Screen shake can now be toggled on or off -The explosion elixir no longer affects environment tiles -The method used to generate random rolls to determine an "extra number" of times to drop items or trigger other effects has been adjusted -The potency-granting elixir gives less power to weapons fused with it, and now drains faster and less efficiently the higher its potency is -Dungeon size has been adjusted to start slightly larger, but scale a bit less with difficulty -Decay time of quantagon pickups has been extended -Items now take potency damage when striking anything after being thrown -Enemies now take more base damage when strikin...