Patch 4.1.2 is live! — Pillars of Eternity II: Deadfire Steam update #361909

Hello Watchers! Another patch with more bug fixes! Patch notes for v4.1.2.0047 Resolved Issues The Combat Start is no longer visible before starting...

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Pillars of Eternity II: Deadfire (560130)
Event type
patch note
Published
19 February 2019 - 18:43:51 UTC
Source
steam_community_announcements
Hello Watchers! Another patch with more bug fixes! Patch notes for v4.1.2.0047 Resolved Issues The Combat Start is no longer visible before starting combat in certain situations. Terrified party members who cannot move will now pass their turn correctly. Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode. In deck-to-deck combat, loot can no longer be lost if there is too much. Characters are now able to jump between ships' decks during combats in turn-based mode. Characters automatically finish reloading when their turn starts. The combat speed slider will now update correctly when using the hotkeys to change it. The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat). Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses. Summoned cr...

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