v.81 Terrain Generation Improvements and Bug Fixing — Rogue Islands Steam update #363420

New Terrain Generation We are working to improve and diversify the terrain generation algorithms. Both to create more variety and also to create more...

Steam App
Rogue Islands (501950)
Event type
patch note
Published
16 June 2017 - 21:41:55 UTC
Source
steam_community_announcements
New Terrain Generation We are working to improve and diversify the terrain generation algorithms. Both to create more variety and also to create more interesting play spaces. This update has the first of our efforts with an alternate Florid Vale generation algorithm. Going forward, each island type will have several variations that will be randomly selected from. Which will greatly enhance the diversity of terrain that you will experience as you explore the islands. New! Alternate terrain algorithm for Florid Vale (improved from last build) Fixed bug: Food wasn't spawning in clumps Change: Scorched Peppers not available till Mottled levels, but now more of them Change: Boosted volume of enemy Zap Shot, Zap shot now pushes player Fixed bug: Briny Moss not growing as much as it should Change: Fireball explosions push player Fixed bug: Dark Tick explosion wiggled between local/world space C...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.