- Event type
- patch note
- Published
- 8 September 2017 - 20:01:23 UTC
- Source
- steam_community_announcements
Patch 14 This week's patch focused on some behind-the-scenes improvements and bug-fixing. We also added some new cards to bolster existing themes and provide some new options. This brings our card count up to 238 cards. Progress was a bit slower this week because I got horrible food poisoning / Norovirus / something nasty like that. Next week will be better! We're well on our way to getting an official launch set together. We've still got a long road ahead of us, but we're getting there one day at a time! Notes: - Updates to tile and decor pooling for faster loading. We'll trade a little bit extra up-front loading from disk for much faster loads once the game is up and running - Fixed bug with reclaimer obelisk not working properly when attacked by an enemy - Fixed issue where units could become stuck on damaging fire tiles - Fixed pack hunter to work properly - Fixed an issue with the c...