- Steam App
- Nebulas Lasso (1086980)
- Event type
- patch note
- Published
- 17 March 2021 - 18:27:53 UTC
- Source
- steam_community_announcements
Game optimized! There was a particular bottleneck in the game logic, and a few graphical bottlenecks produced by the addition of the 3D stages. The logic bottleneck was due to how the weapons effects were designed in a way that was CPU intense. We had plans of rewriting the main objects, such as the spaceships, to C++ to increase performance. We were able to profile, and identify the exact problem, and we re-approached our original design to that particular area alone. And, LUCKILY! the game's performance greatly improved!! Now better FPS! As for the graphical bottlenecks, when we introduced the 3D stages, we were introduced to new issues we've never faced before lol Mainly, the problem can be split into two major groups. The first group was the easier one, the level of detail of the objects on screen was two high. And, very forunately for us, Unreal Engine is built with a feature that e...