- Event type
- patch note
- Published
- 7 July 2021 - 11:51:58 UTC
- Source
- steam_community_announcements
Hi! How is everyone doing? After watching some people playing Super High Ball, and having some feedback from a few players, I have decided to find a way to make the game less frustrating. The main element that was mentioned, was the lasers. They were always activated after a respawn, making the player slow down and wait to carry on, so every time you died, you had to wait for the lasers to stop again. The lasers will not be activated after a respawn (in most cases), I have shifted their timing so their activation is delayed, allowing you to pass straight after a respawn. I took this opportunity to reduce their activation time, some of them were activated for 1 second, I have reduced that for all the lasers. The maximum activation time is around 0.5 seconds. I hope this helps to reduce the time you have to wait to be able to continue. This means the times in the leaderboard or the times t...