- Event type
- patch note
- Published
- 9 October 2023 - 23:19:33 UTC
- Source
- steam_community_announcements
Howdy Everyone! I've been working away ingesting your feedback on Tournament Toby, and tweaking things to de-emphasize the impact of random weapons being good/terrible from a pool, to even out the difficulty between runs. This means that this balance hotfix technically makes things easier, but in a way that I feel lessens frustration. Some challenge will be mixed back in on the Encryption/Construct front soon tho, so you shouldn't assume that every once of these hotfixes will move things homogenously in the direction of ease. Many thanks to the H3 discord folks for doing live testing and feedback cycles on this! Cheers, -Anton Balance Changelog 2 Changes: Weapons that fire .410 have been reclassified as the power level of ‘pistol’ in metadata, as their total energy output places them in that class. This will prevent them from spawning in Take & Hold in contexts where a ‘shotgun power’ we...