- Steam App
- Wobbledogs (1424330)
- Event type
- patch note
- Published
- 23 March 2021 - 22:45:22 UTC
- Source
- steam_community_announcements
Game Adjustments: The dog followcam no longer uses obstacle avoidance. That camera mode would often bounce around kind of wildly, get stuck moving back and forth between two positions, or push way too close into the dog it was trying to follow. I spent some real time trying to tune that system to avoid these issues, but was never able to satisfactorily do so. Removing obstacle avoidance and allowing clipping and occlusion when following a dog eliminates these issues entirely and gives the added bonus of letting you more specifically and precisely aim the camera. It does result in some cases where the camera can get into less than stellar positions, but none of these instances (at least from my testing) were any worse than what obstacle avoidance would often do. I'll be listening to feedback on this but I think it's a big improvement. Added WASD camera panning while not in followcam mode....