- Steam App
- Echoes of Creation: Origin (4685890)
- Event type
- patch note
- Published
- 30 August 2026 - 21:57:23 UTC
- Source
- steam_community_announcements
Elite monsters hit far less hard An elite was carrying two and a half times the attack power and double the swing rate of the monster it was copied from. At low levels that was fine. Above level 36, where base attack is already in the thousands, it meant an elite hit roughly seven times as hard as the ordinary version of the same monster — and armour could not touch the difference. A level 36 elite now swings for 6,575 instead of 10,275 A level 48 elite for 24,000 instead of 37,500 Their health, EXP, gold and drop rates are unchanged — an elite is still the best thing on the map to kill, it just no longer removes you before your potion fires Monsters arrive instead of appearing A respawning monster waits two seconds before its first attack. You no longer take a hit from something that materialised on top of you Monsters fade in over a second when they spawn, and can neither be hit nor hi...