Build 0.77b-p1 (Reinforced Roads) — Poly Bridge Steam update #38134

Hello again Engineers, another quick update today as a follow-up to yesterday's changes about how roads are simulated. After more testing and receiving...

Steam App
Poly Bridge (367450)
Event type
patch note
Published
17 June 2016 - 00:36:37 UTC
Source
steam_community_announcements
Hello again Engineers, another quick update today as a follow-up to yesterday's changes about how roads are simulated. After more testing and receiving very useful feedback from the community, we're introducing a way to allow road reinforcement. This should greatly minimize the current issue of roads being over-loaded while keeping the game's balance mostly unchanged. Before Notice how the left piece of road is the first to break off, and the rest follows http://i.imgur.com/SsO8eXf.gif Reinforcing road with a wooden strut You can now place another strut on top of an existing road strut to reinforce it http://i.imgur.com/mfICni1.png After With the load minimized on the road strut, it's smooth sailing for this van http://i.imgur.com/KAQfBUs.gif We'll still be adjusting values in the coming days to find the best balance possible, but wanted to get this change out there to hear your feedback...

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