Patch Notes 5/2/2026 — From Embers Steam update #385590

From Embers — v0.1.1 Patch Notes We saw the recent feedback. Some of it stung, but it was right. This update is the response. Performance overhaul "Too...

Steam App
From Embers (4506860)
Event type
patch note
Published
2 May 2026 - 20:42:17 UTC
Source
steam_community_announcements
From Embers — v0.1.1 Patch Notes We saw the recent feedback. Some of it stung, but it was right. This update is the response. Performance overhaul "Too much lag from memory leaks or the fact that it is trying to keep track of every single bush, tree, mob, person, etc." You were right that late-game lag was the biggest problem. The whole render and simulation loop got a top-to-bottom pass: Foliage rendering rewritten. Trees and bushes now share a single GPU draw per type instead of one per sprite — about 1,100 draw calls down to ~16 in a built-up settlement. ShaderMaterial count went from ~200 to ~4. Per-tick scans gutted. Worker average bonuses, weather modifiers, and effect recalculations are now cached and only refresh when something actually changes — no more redundant 80-villager sweeps every frame on culture/festival transitions. Creature & spawn logic cached. Animal and monster spa...

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