- Steam App
- From Embers (4506860)
- Event type
- patch note
- Published
- 25 April 2026 - 22:59:30 UTC
- Source
- steam_community_announcements
Performance I took a pass at the things that were making frame rate dip in larger settlements. A few hot spots in the rendering loop were doing more work each frame than they needed to: Smoother frame rate with lots of villagers and wildlife. Depth sorting (the system that decides what draws in front of what) now updates a couple times less often. You won't notice the difference visually, but the game has more headroom for the rest of the simulation. Faster combat with hunters. Hunter targeting no longer scans your entire population every frame to find the bow-users, it just remembers who they are and updates the list when roles change. Off-screen wildlife stops "thinking." Birds, bats, rats, and other ambient critters now pause when they're outside your view and pick right back up where they left off when you scroll back. They were burning a small amount of CPU pretending to wander arou...