Jupiter Hell Beta 0.6.2! — Jupiter Hell Steam update #387815

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33717650%2F212cb1f2882c8beb14448d6eeb302b8d3e69ff74.png Took a bit longer than planned...

Steam App
Jupiter Hell (811320)
Event type
patch note
Published
30 May 2019 - 17:22:28 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33717650%2F212cb1f2882c8beb14448d6eeb302b8d3e69ff74.png Took a bit longer than planned, but we're back with a fresh new BETA! There are two big changes in this one - the first being active class skills! Each of the three classes has gotten an active skill that is available from the start, and is usable once per level. Marine aquires Adrenaline which can convert your pain factor into health, Scout has gotten Stealth, which is basically a short-term invisibility (broken by attacking though) and Technician has a Smoke Screen which works exactly like a smoke grenade thrown under your feet! To increase the availability of those (and other) skills with a cooldown, stimpacks now reset cooldowns (for the "once per level" ones you'll need a military stimpack though). The second big change are Vaults! These are special rooms that app...

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