- Event type
- patch note
- Published
- 13 July 2021 - 06:17:50 UTC
- Source
- steam_community_announcements
Small fixes from the test branch now released as stable. 0.8.4.24 When brand new vehicles are loaded, the vehicle's schedule is checked and only compatible vehicles with destinations buildings are loaded - this is when you have in the production line many different vehicles and you would like to distribute them into buildings to use them Fixed problem when production line directly connected to container harbor, vehicles placed directly into container harbors causing various problems, when sent to depot Added code to avoid badly initialized vehicles (on the NaN position and/or hearing constants SFX) Added debug console to cheat menu to catch when crash occur at specific vehicle or building