HEXCRAWL Early Access — Patch 0.9.22 — HEXCRAWL Steam update #394772

HEXCRAWL Early Access — Patch 0.9.22 A big combat audio pass, a much wider roster of mastery trainers, and roomier reagent bags. Combat and dice audio...

Steam App
HEXCRAWL (4264250)
Event type
patch note
Published
26 July 2026 - 02:22:33 UTC
Source
steam_community_announcements
HEXCRAWL Early Access — Patch 0.9.22 A big combat audio pass, a much wider roster of mastery trainers, and roomier reagent bags. Combat and dice audio: Landing a blow now has its own impact sound for each weapon family — swords, blunt arms, chains, whips, arrows, bolts, and spells all hit differently. Taking damage has its own body-and-armor weight, with a heavier layer when a critical lands on you. Dice have far more roll variations, so long sessions stop sounding like the same three clatters. Swings, connects, and misses are leveled against each other so nothing is buried in the mix, and a miss now sounds off with the Miss! callout instead of lagging behind the swing. Mastery trainers: Training is far easier to find. Cities keep arms offices for blunt weapons, pikes, and shields; towns have militia and hedge tutors; more road and site teachers cover skills and creature lore; and craft ...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.