Balance Update 08/15/19 — Iratus: Lord of the Dead Steam update #395243

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32348000%2Fb1d5142e582765d8e4465e6a154a1a341d3349dc.png Balance Update Patchnotes After...

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Iratus: Lord of the Dead (807120)
Event type
patch note
Published
15 August 2019 - 13:53:12 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32348000%2Fb1d5142e582765d8e4465e6a154a1a341d3349dc.png Balance Update Patchnotes After the first quick adjustments surrounding our Early Access Launch, we now continue our regular Balance Update Cycle of 2 weeks. Here are the changes of today: Bugs Lich Fixed a visual bug with toxic cloud that caused it to linger on a position after killing an enemy. Fire Elemental Fixed a bug that caused the elemental to not self destruct if he never dealt damage. Shade Trick of the Eye. The evasion buff no longer instantly ends after using this ability. Balance Global Changes Minor economic corrections for Good Always Wins Keymaster Good Always Wins: Baseline Vigor increased from 375 -> 395 Good Always Wins: Baseline Sanity increased from 405 -> 425 Good Always Wins: Baseline Attack increased from 20-23 -> 24-27 Inventor Good Always Wins...

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