- Event type
- patch note
- Published
- 12 May 2026 - 10:20:50 UTC
- Source
- steam_community_announcements
A fix update in response to a funny little player reported crash. When putting NPCs into boxes (or any container), if you did it again after they climbed out then the game would crash. This was happening because after the NPC climbed out the game wasn't restarting the encounter, so when you put the NPC back in the box the game attempted to resolve an encounter that wasn't currently taking place. The fix was to perform the encounter start check after the NPC climbed out of the container (this also lead to more logical ordering of the console logs narrating events). While testing this I also saw that when the player gets inside a container they escape the current encounter, but then it starts right back up again while they're in the container and the NPCs are in the room. I found this pretty funny, and imagined it'd be really cool if the containers themselves had health and while you were ...