- Event type
- patch note
- Published
- 26 April 2026 - 09:45:57 UTC
- Source
- steam_community_announcements
Quick update before InterfaceX26 starts tomorrow.A bug report from a player highlighted something which has been in the game since the start, but only very very rarely hits. The bug is that if you move an NPC while you're in combat, the game can crash. This is something I've tested many times before and found working fine, but when I tried to reproduce it myself after reading the bug report, it hit the first time! And then proceeded to not hit again all the other times I tried to reproduce it afterwards. Turns out it's a very specific timing issue that hits if you move an NPC while in combat less than 250 milliseconds before the next round is processed. 250 milliseconds is the default interval the game waits after seeing the most recent file system change before processing it, to make sure it handles batches of changes properly. Because the game would be waiting for this interval before ...