Update 2.05b: Hotfix #1 — Black One Blood Brothers Steam update #396418

- Addition: Enemy AI now uses different fire modes depending on faction, weapon, and distance to the target- Improvement: AI spawn/despawn logic...

Steam App
Black One Blood Brothers (1621560)
Event type
patch note
Published
16 April 2026 - 12:04:14 UTC
Source
steam_community_announcements
- Addition: Enemy AI now uses different fire modes depending on faction, weapon, and distance to the target- Improvement: AI spawn/despawn logic- Improvement: Grass pop-in and fade-out on the “Ancient Ruins”, “Burnwood Mansion”, and “Jin-Shu Temple” maps- Improvement: Grass pop-in and fade-out on the “Klettgau Forest” and “The Mines” maps- Fix: AI Enemies could sometimes rush the squad too aggressively during combat- Fix: Some assets from the “Burnwood Mansion” map could not be selected in the level editor- Fix: “Lost Island” map did not load correctly in the map editor- Fix: Optimized ray tracing and global illumination on the “Valenwood Villa,” “Burnwood Mansion,” and “Residential House” maps- Fix: Several landscape geometry issues on the “The Compound” map- Fix: Launching the game in DirectX 11 would display graphics options reserved for DirectX 12

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