- Steam App
- Climbey (520010)
- Event type
- patch note
- Published
- 30 December 2016 - 17:14:05 UTC
- Source
- steam_community_announcements
https://twitter.com/TheShadowBrain/status/814898419378614272 Hey guys, just a quick update, I made the spikes actually work at 90fps now, managed to render 18525 of them without lagging in-game. They're still somewhat laggy in the level editor but this should make any heavy spike-based level perfectly fine to run at the cost of maybe dropping to compositor at the start of a level but in my tests this barely even happened. I also made the ziplines not be solid so you can put your head through them now! :) Happy new year folks!