- Steam App
- Sid Meier's Civilization® V (8930)
- Event type
- patch note
- Published
- 28 April 2011 - 19:40:00 UTC
- Source
- steam_updates
AI • Economic AI: Tweaks to improve the number of workers built. • Diplo AI: Correct minor error in calculation by AI to decide if it wants to join a coop war. • City Strategy AI: Fix flavor broadcast to cities just after they are founded. Player level adjustments since start of game weren't being copied over to the new city. • Operational AI: If AI sees that WarState is Calm (i.e. no one has troops near enemy lands), still consider launching an attack if overall military strengths are at least even. • Operational AI: Enhancements to more sensibly pick city from which to launch a naval invasion. • Operational AI: Slightly relax requirements for naval invasion to be on target (to get them onshore and attacking sooner). • Operational/Tactical AI: Fix to movement/deployment for naval invasion forces. • Operational/Tactical AI: Improved weighting and selection of muster and target cities for...