Sid Meier's Civilization® V Update Released — Sid Meier's Civilization® V Steam update #401538

Updates to Sid Meier's Civilization® V have been released. The updates will be applied automatically when your Steam client is restarted. The major...

Steam App
Sid Meier's Civilization® V (8930)
Event type
patch note
Published
15 December 2010 - 15:18:00 UTC
Source
steam_updates
Updates to Sid Meier's Civilization® V have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Proper evaluation of which enemy units can reach my units next turn. - Sorting enemy targets (within a class) by damage. - Combine bombardment fire from cities with other ranged fire where possible. - Never target a city for a ranged attack when they are already at (or going to be at) 1 health. - Have the tactical AI be more aggressive about fortifying units that aren't moving anyways. - Make all forms of guarding improvements the lowest priority tactical AI moves. - Don't mark tiles adjacent to enemy at sea as good for flank attacks -- there is no flanking at sea. - Update to tactical AI pillaging code - now prioritize enemy land resources and trade routes (never regular mines or farms). Always uses the check to make s...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.