- Steam App
- Observe (3681230)
- Event type
- patch note
- Published
- 27 August 2026 - 11:47:20 UTC
- Source
- steam_community_announcements
Hello all! I have released a small update focused almost entirely on performance. Performance improvements A few calculations that looked harmless were doing far more work than intended once countries became extremely large. Normal scenarios often hid these problems but stress-testing a world where every region began as an independent country exposed them very clearly. And if you're wondering about that scenario here it is: The affected systems included manpower generation, frontline captures, cultures, food, population and parts of the in-game UI. These systems now reuse calculations instead of repeatedly scanning the same country and its regions. Nothing about the simulation has changed. Countries use the same bonuses, frontlines choose targets in the same order and food, population and culture follow the same rules. The game should run much more smooth. Especially in the late game whe...