- Steam App
- Riftborne (4301130)
- Event type
- patch note
- Published
- 20 July 2026 - 13:22:01 UTC
- Source
- steam_community_announcements
- When attacking, if your fleet withdraws before 3 combat rounds are complete, you will not gain intel on the composition or size of the defending fleet @_dotz - For intercepts, this applies to both interceptor and the fleet being intercepted - Defender logic remains the same, and they will continue to get intel on fleet composition attacking them - Server selection will be more readily available when opening the multiplayer menu from game title screen - Building screens cleaned up a bit for styling consistency when constructing / upgrading