11.71 Patch Notes (Map Rework + Performance Update) — Riftborne Steam update #406147

Map Rework! > Added variable building slots to map tiles to deepen tactical depth of where to colonise > Added 'border' keystones to entice strategic...

Steam App
Riftborne (4301130)
Event type
patch note
Published
9 July 2026 - 18:47:05 UTC
Source
steam_community_announcements
Map Rework! > Added variable building slots to map tiles to deepen tactical depth of where to colonise > Added 'border' keystones to entice strategic skirmishes and wars > Removed black holes as the only central spawn tile > Central tiles still keep their negative astra malus as a risk, but can now be any tile type > Reworked Reactor placements for quadrant fairness > Big performance increase to the map so it doesn't feel sluggish or slow down advance time > Exotic/Star tiles are now more prevalent > Made the tile variation system to prepare for follow up player customizable tilesets > Added a map editor tool so you can create your own maps and use them in single player or local servers Gameplay Changes (Shards for every culture!) > Added a shard system to each culture, with 14 shared bonuses plus 6 unique bonuses per culture, allowing players more design choice over their playstyle path...

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