2.14 Controller hotfix. — Starship Rubicon Steam update #43145

Lemme preface this with some history: the original motivation for me to develop Rubicon was to see if I could make a better control scheme for Asteroids...

Steam App
Starship Rubicon (372030)
Event type
patch note
Published
11 November 2015 - 19:00:08 UTC
Source
steam_community_announcements
Lemme preface this with some history: the original motivation for me to develop Rubicon was to see if I could make a better control scheme for Asteroids using the mouse. The core mechanics of the game are centered around it. The trade-off between moving and shooting, aiming and steering, and being able to smoothly and immediately transition between the two. Any port to another kind of control interface is going to be just that: a port, awkward and a little mismatched to the design of the game itself. Alas, the conventions and expectations of the shoot-em-up genre thereby seem to have taken me by surprise. I didn't expect people to demand controller support with such vigor. I was hoping people would meet the game on its own terms. I didn't even bother to do a final check for controller functionality before shipping the previous patch, which was a mistake: plugging in a controller doesn't ...

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