- Event type
- patch note
- Published
- 1 September 2026 - 23:05:28 UTC
- Source
- steam_community_announcements
I'll be making actual suggestion-related changes a bit later.Right now I really want to get rid of that stupid possible freeze/crash issue and I think that should help a lot. Heavily reduced garbage collection on level load, which could possibly reduce/resolve the issue with loading some levels.This came at a cost of: Removing the world outline script. It never really worked properly in the main builds anyway, only in the editor. So... it shouldn't be very noticeable, in my opinion.My FSR implementation was so shit, it actually CAUSED performance issues when enabled. No more low quality FSR. Sorry folks. If you are a Deck user, you should be able to force to use it system wise if you still need it.Minor fix to pre-pooling of the visual effects.Stripped UI elements from the doppelganger prefab so it doesn't cause a major garbage collection spike on level start, when using Enerith via Dive...