- Steam App
- Indivisible (421170)
- Event type
- patch note
- Published
- 13 November 2019 - 18:31:56 UTC
- Source
- steam_community_announcements
Title Screen Build Number: 39810 / PS4: 1.06 / Xbox One: 1.0.0.8 GeneralFixed a few more issues where you could outrun the world loading and end up in walls or fall into the abyss (Ashwat, etc.) Battle bugfixes:Characters and enemies spread out from walls again, inadvertently removed after the last Backer Preview. Sprites remember their last grounded position if they fall into a pit, and try to drop down from high platforms if they're way higher than their target. Inputting a super on the exact frame a normal attack begins no longer just wastes iddhi without actually doing a super. In addition to pressing both buttons simultaneously, Ajna's heal super now has an alternate input of "Hold Meter Burn and press All Guard", the same way all other supers can be input as "Hold Meter Burn and press an attack button." Hopefully this helps! The in-game timer now ignores all loading times! Tweaked ...