- Steam App
- Roguefort Playtest (4930770)
- Event type
- patch note
- Published
- 27 August 2026 - 05:35:43 UTC
- Source
- steam_community_announcements
Hey everyone, A quick hotfix today, with the main purpose of fixing a bug where enemies nearby settlements and your base couldn't deal damage to the player. This is fixed along with some changes to how wild the world feels close to your starting spawn area on new runs (it's a little wilder, let's say suitably so, I hope). The rest is QoL and jank fixes. Thanks as always for the playtesting and reports. Tim Combat Wild creatures can hurt you again. An internal safety check was silently swallowing the attacks of nearly every wild creature — boars, wolves, ghosts, toads, 36 of the 39 kinds that roam the overworld — from the moment they spawned. Dungeon monsters and town guards were unaffected, and reloading a save cleared it for a while, which is why the bug seemed to come and go between players. (sksniperks, rubberychicken) Separately, a creature you had already wounded stopped being able ...