- Steam App
- Wildgate (3504780)
- Event type
- patch note
- Published
- 9 May 2025 - 14:00:23 UTC
- Source
- steam_community_announcements
Huge thanks to everyone who shared feedback and submitted bug reports during our last Community Preview Playtest; it's been so helpful! Check out a TL:DR of our major changes since the last playtest below, and if you want to dig into all of the changes, you can find all the details further down the page! Balance changes to Mophs, Ion, and Sammo We’ve made the map larger and spread out the distance between the ships' initial spawn points Adjustments to weapons (e.g., Surefire, Sonic Boom) and equipment (e.g., Shield Wall) to bring them more in line with the others Several changes to player respawn mechanics, including a longer time before respawning and adding variable spawn points within a ship Some secure doors have been added to Scout, Privateer, and Hunter Content Changes Prospectors Ion “Ion felt a bit underpowered in the last playtest compared to other prospectors. With the defender...