Hot Fix — Slot Theory Steam update #4555637

Slot Theory 1.6.2 Small patch, one fix. Fixed: enemy status rings disappearing mid-run Chill Shot, Marked, burn, Deadzone pin, shield, veil, near-death...

Steam App
Slot Theory (4523160)
Event type
patch note
Published
4 September 2026 - 10:27:28 UTC
Source
steam_community_announcements
Slot Theory 1.6.2 Small patch, one fix. Fixed: enemy status rings disappearing mid-run Chill Shot, Marked, burn, Deadzone pin, shield, veil, near-death and corrosion rings could all vanish partway through a run and never come back. What was happening: once the board gets busy (80+ enemies) or the frame rate dips below 50 even once in a wave, we switch the rings to a cheaper shader version to keep things smooth. That shader version got glitched sometimes, not drawing anything. And because the frame-rate switch sticks for the rest of the run, one hitch in wave 8 meant no rings until the end screen. Next run they'd be back, which is why it felt random. Rings are back now, in both versions. Found a bug? Steam discussions or Discord. Discord is usually faster.

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