- Event type
- patch note
- Published
- 11 March 2026 - 09:11:39 UTC
- Source
- steam_community_announcements
Improved black holes for the real-time rendererWhen using the real-time renderer, black holes will now distort the background in a realistic way. Instead of the semi-transparent shell used previously, the effect is more similar to the raymarched appearance. Furthermore, rigid (non-deformable) objects are also distorted by black holes and they themselves can bend light if they are dense enough. Previously, this was only possible with the raymarcher.See through the wormholesWormholes now act as a light portal when rendering with the raymarcher, allowing us to see objects located behind the wormhole destination. Furthermore, it’s now also possible to connect a wormhole to another wormhole, creating a two-way connection between two points in space. Finally, wormholes can transport rigid objects, which wasn’t possible before. Planets located behind the white hole can be seen through the wormh...