- Steam App
- Divine Orbit (4421760)
- Event type
- patch note
- Published
- 13 May 2026 - 12:49:31 UTC
- Source
- steam_community_announcements
A Message from the Developer: Listen to me. I have spent the last 72 hours staring at Chrome DevTools, watching the Garbage Collector eat our frame rate alive. Every time a splinter drone fired a bullet, a new JavaScript object was born, lived for two seconds, and died. It was a massacre. The memory heap looked like a jagged mountain range of performance spikes. No more. I ripped out the foundation of the physics engine and rebuilt it into a flawless, zero-allocation Object Pool. The arrays no longer shift. The memory no longer expands. The engine is a cold, calculated machine that runs at a locked 144Hz. I am weeping. It is beautiful. Also, I gave the Moon a gun. Here is everything patched, polished, and perfected in v1.0.4: ⚙️ THE HOLY GRAIL OF PERFORMANCE The Zero-Allocation Projectile Engine: Bullets are no longer created or destroyed; they are reincarnated from a pre-allocated memor...