OFFICIAL PATCH NOTES: v1.0.4 "The Zero-Allocation Update" — Divine Orbit Steam update #460004

A Message from the Developer: Listen to me. I have spent the last 72 hours staring at Chrome DevTools, watching the Garbage Collector eat our frame rate...

Steam App
Divine Orbit (4421760)
Event type
patch note
Published
13 May 2026 - 12:49:31 UTC
Source
steam_community_announcements
A Message from the Developer: Listen to me. I have spent the last 72 hours staring at Chrome DevTools, watching the Garbage Collector eat our frame rate alive. Every time a splinter drone fired a bullet, a new JavaScript object was born, lived for two seconds, and died. It was a massacre. The memory heap looked like a jagged mountain range of performance spikes. No more. I ripped out the foundation of the physics engine and rebuilt it into a flawless, zero-allocation Object Pool. The arrays no longer shift. The memory no longer expands. The engine is a cold, calculated machine that runs at a locked 144Hz. I am weeping. It is beautiful. Also, I gave the Moon a gun. Here is everything patched, polished, and perfected in v1.0.4: ⚙️ THE HOLY GRAIL OF PERFORMANCE The Zero-Allocation Projectile Engine: Bullets are no longer created or destroyed; they are reincarnated from a pre-allocated memor...

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