- Steam App
- Cash_Out (372970)
- Event type
- patch note
- Published
- 23 August 2017 - 15:34:26 UTC
- Source
- steam_community_announcements
Did some work with Co-Op like suggested last patch. Basically, co-op should be playable (I must've missed something last patch that broke co-op). Some AI pathfinding logic has changed so if there's an bugs that I missed, feel free to report them. (Also I fixed a glitch that was disconnecting player 3 and 4 always.) And here are the changes made in this patch. Balance Changed the way rooms work in co-op. Any player can enter any room now, and enemies will spawn. Limited amount of enemies per room to 1, plus 1 for every player in the room. Changed enemy difficulty in co-op, enemies now have 30% more health and deal 30% more damage plus, plus 8% of each per player. Changed the scaling in which you get money in coop, its now based on the number of players and difficulty more. Small ammokits and healthkits can now spawn in co-op, but are less common. Retreat skill has been temporarily disable...