- Steam App
- Cash_Out (372970)
- Event type
- patch note
- Published
- 11 July 2015 - 16:18:50 UTC
- Source
- steam_community_announcements
I've changed the way patch notes are posted, since grabbing news posts is now automatic, they won't need to be posted before the patch. Enjoy! BALANCE Enemies now do considerably more damage, but always drop a minihealthkit to make up for it. This is experimental and may be changed. Enemies that are alert but don't notice you (are moving after you for example, but haven't reached you) now take minicrits instead of full crits. Blocks absorb even more sound now. Hostaging mechanics changed. Enemies now always escape after 8 seconds, regardless of difficulty. During the first 3 seconds the enemy is knocked out and totally silent. During the last 5 seconds, the enemy will wake up and start trying to escape while making sounds that get louder. Knocking out and letting enemies escape takes significantly longer now. Knocked out enemies wake up quicker now too. Knocked out enemies no longer incr...