- Steam App
- Tetrogue (4871260)
- Event type
- patch note
- Published
- 6 September 2026 - 20:28:44 UTC
- Source
- steam_community_announcements
New Features Each multiplayer player can now set their own personal difficulty the first time they play as Attacker, applied whenever they're later the Defender, so two players of different skill levels can each get the challenge that's right for them instead of sharing one difficulty for the whole run. The Attacker can now spend their upgrade budget directly on the Stage 1, 2, or 3 boss itself, not just on regular minions. The Attacker can now re-pick their full ability loadout at every stage advance, instead of it being locked in for the whole run. Each ability on the Attacker's ability-selection screen now shows a short description of what it does. A 3-2-1 countdown now plays before every multiplayer battle starts, so the Defender isn't thrown straight into a falling piece the instant setup finishes. The "Multiplayer save detected" popup can now be closed with an X button, instead of ...