Tetrogue 1.1.13 — Patch Notes — Tetrogue Steam update #4682421

Visuals Pieces now render as one continuous beveled shape (light from the top-right) instead of a grid of separate bricks, with a subtle low-contrast...

Steam App
Tetrogue (4871260)
Event type
patch note
Published
2 August 2026 - 09:54:01 UTC
Source
steam_community_announcements
Visuals Pieces now render as one continuous beveled shape (light from the top-right) instead of a grid of separate bricks, with a subtle low-contrast seam kept between individual tiles so pieces still read as built from units. Applies everywhere a piece appears: the board, the falling piece, NEXT/Hold previews, the start-screen background, the level-transition wipe, weapon/attack shapes, and garbage debris. Fused gold/silver Perfect-Square blocks now render as one flat-center jewel instead of 16 separate bricks. Locked pieces on the board now gradually mute darker (blended toward the board's own background tone) once their lock flash finishes, so the actively-falling piece stands out more clearly against the settled stack. Controls Replaced the "Hard Drop Locks Instantly" option with two separate, always-available actions: Hard Drop (always locks instantly, unbound by default) and Sonic ...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.