Tetrogue 1.1.7 — Patch Notes — Tetrogue Steam update #4682427

Audio Replaced the single overused UI click sound (previously reused, pitch-shifted, across menu clicks, deny feedback, chest-opening, and piece-hold)...

Steam App
Tetrogue (4871260)
Event type
patch note
Published
21 July 2026 - 16:08:48 UTC
Source
steam_community_announcements
Audio Replaced the single overused UI click sound (previously reused, pitch-shifted, across menu clicks, deny feedback, chest-opening, and piece-hold) with distinct sounds per role: menu confirm/click, deny/cancel feedback, treasure chest opening, and piece hold each now have their own cue. The bomb gem's fuse-ignite cue no longer reuses the generic UI-confirm sound — it now has its own sound.Visual Effects Line clears now have a softer bloom glow plus a rippling wave of light that travels outward across the board's columns from wherever the piece that triggered the clear landed. Your weapon attacks (sword, hammer, shield, spear, sabre) now have a chiseled metal-bevel look and leave a brief, fading motion-trail afterimage as they swing. Enemy garbage-attack projectiles and the next-piece queue preview got the same treatment. Fixes Fixed the gem-selection screen waiting through a stretch ...

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