Tetrogue 1.0.2 — Patch Notes — Tetrogue Steam update #4682436

Fixed: a piece could occasionally auto-slide in one direction forever, as if a key were stuck. Turned out to be a keyboard/controller mixup in the...

Steam App
Tetrogue (4871260)
Event type
patch note
Published
10 July 2026 - 14:31:52 UTC
Source
steam_community_announcements
Fixed: a piece could occasionally auto-slide in one direction forever, as if a key were stuck. Turned out to be a keyboard/controller mixup in the auto-shift logic introduced by the previous patch — sorted now.Fixed: rotating a piece out of a grounded position (e.g. a spin escape) could still lock it in place almost instantly, even though it was no longer resting on anything.Fixed: the B button couldn't be assigned to a controller binding, since it doubled as the "cancel" button while remapping. No button is reserved for cancel anymore — every button, including B, can be freely assigned. (Esc still cancels immediately on keyboard; controller-only remap attempts now time out on their own after a few seconds if left untouched.)Fixed: the golden highlight border on the Gold Round's opening tutorial message was misaligned and didn't frame the title/counter text properly.Thanks again for bear...

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